Animal Crossing: Let's Go to the City (Posted January 1, 2009)
This review will be rewritten in time for the launch of The Nintendo Channel, the new website succeeding Codename-Revolution.com, in the first half of 2011.
 
Picture this: you get up on a morning. You go about your daily routine of stumbling into the bathroom and getting ready for work, school or other commitments. You gather the energy to walk (not fall) downstairs, trying your hardest not to fall asleep when you eventually get there. You stumble into the kitchen to find something to keep you awake for a few hours whilst you're at work, school or other commitments. Afterwards, you find it to be that dreaded time when you have to actually travel to that dreaded place: work, school or, just maybe, other commitments. This is your average day. It's Monday, and it certainly isn't fun.

Now picture another scenario. You wake up. You might not even have to get up if the Wii Remote's close by. You turn on the Wii and boot up Animal Crossing: Let's Go to the City. You go about your daily routine of checking your town for fossils, fish and flowers. You pay a visit to some of your neighbours, just to say hi. You check out Tom Nook's place to see if there's anything you might like to buy. You check the town gate and the recycling bin for any items you might like to…claim. If it's cold enough, you might even fancy building a snowman. This is your average day on Animal Crossing: Let's Go to the City. It's Monday, and it certainly is an awful lot more fun than work, school or other commitments.

The basics of the Animal Crossing series have, since its debut any time between 2001 and 2004 depending on where you live, remained essentially unchanged. You move to a new town, which you get to name. You are a human and, unlike your fate in real life, you get to choose your own name (so anyone with a truly hideous name can breathe a sigh of relief). You start off with three or four friendly neighbours who will greet you from time to time and you'll meet a chap called Tom Nook, who'll take you on for a short while at his store to help you pay off the mortgage on your new house. You'll later get used to the finer aspects of your new life: fishing, digging for fossils, haggling with difficult neighbours, listening to the work of resident guitarist K.K. Slider, decorating your home, and so many more little things that make Animal Crossing what it is.

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